Mokii (Undergraduate Thesis Project)
Reducing Sedentary Behavior in Children Through Interactive Play
My undergraduate thesis question was “How to reduce sedentary behavior in children?”. My research showed that the prime cause of sedentary behavior in children was screen-based entertainment. Television, videogames and mobile devices such as tablets and smartphones are the leading cause of the reduction in physical activity in school-aged children. Due to the fact that children have a strong desire for digital, or interactive, forms of entertainment, my proposed solution to the problem was a screenless digital gaming console that requires physical activity as the primary mode of interaction.
Mokii, the main character on which the product is based ( whose name is an acronym for “Mobile Kinetic Interaction” ) allows children to play a variety of preprogrammed games, the object of which is to keep Mokii moving. The premise of these games is that the more Mokii moves, the happier he gets. His level of happiness is measured by the size of his smile, represented by a curved linear array of LEDs. RFID-enabled bracelets provide a way for the system to track which child, or team, is in possession of Mokii, or reaches his spaceship first ( the docking console ).
As part of the submission requirements for the project I submitted a fifteen thousand word written research report, as well as fully realized designs, drawings and prototypes, in addition to a manufacturing cost analysis for if the product were to go to market.